ModalDialog

Oct 05

Jobs, Xerox PARC and the Creation Myth - Gladwell

Here’s a great long-form article about the role of Xerox PARC in the creation of the Macintosh by Malcolm Gladwell.

http://www.gladwell.com/2011/2011_05_16_a_creationmyth.html

What strikes me most is how it’s extremely rare for a company to be everything – a hotbed of research, a strong product commercializer, etc. And like the Everything’s a Remix videos say, well, everything’s a remix and we step forward, one idea to the next. It’s not copying (those that occurs in different places), it’s invention from the inspiration of what exists now.

http://www.everythingisaremix.info/

Oct 02

Jeff Bezos & Presenting Jobs Style

It’s interesting to watch Jeff Bezos introducing the Kindle Fire (and other new Kindle models). It’s clearly very Steve Jobs / Apple Keynote inspired. The slide design in particular.

We’ve grown use to Steve Jobs’s style. He’s made it look easy. It’s actually useful to see someone else try it. And as media presentations go, it was quite good, but these subtle contrasts were interesting to me:

Jul 31

Signs and the Wrong Type of Persuasion

Confessions of an Efficiency Nazi:  I hate it when people want to try flavors in ice cream, gelati and yoghurt stores before they buy.  Especially when there are a lot of people waiting.  It’s a $5 purchase people.  Wanna take a guess at what banana flavored ice cream tastes like?

My favorite gelato place decided to help this problem by explicitly stating that you could only try 2 flavors.  They installed this sign.

Except, anecdotally, I think it backfired.  It seemed to have created more tasting.  It’s given everyone permission to taste.  When people see the sign, what they read is “Please taste 2 flavors before buying”.

Jul 13

Embrace the Constaints of Real World Influences

On the weekend I was fortunate enough to visit the National Museum in Canberra. Didn’t get to see any of the exhibits, I was too busy being bowled over by the building. It was a delight. Playful, imaginative, energetic. Downright funky. Melbourne’s ARM architects (the guys behind Storey Hall and the Shrine extension) have done us proud again. If you are in Canberra it’s well worth visiting.

One of the many features is the Garden of Australian Dreams – a central interpretative courtyard representing our multi-facited history and aspirations.

You can see in the picture the wading pool. The edge is actually the top end of Australia. Yep, layers of symbolism. And I’m sure the designers were really proud of how much they layered into this area.

But then this happens:

The design is built and launched and then sometime later someone either loses their nerve in the face of litigious fear or little Caleb falls into the water and a complaint is made. The result is this awful sign that detracts from the overall design, sticking out like a sore thumb.

It’s sad, but being realistic and pragmatic, we have to expect this sort of thing as designers. And design for it up-front. And sometimes that means compromising the integrity of the “design vision” to ensure it survives real life wear and tear. They could have just moved some of the “islands” a little closer to the mainland so they were within stepping distance. No need for a sign then. Sure, it wouldn’t have been technically correct. But it probably doesn’t matter. And it would certainly be less noticeable than the over-protective signs.

What’s are our over-spaced islands? We face them all the time. Great design will anticipate them and design the compromises rather than letting compromises just happen to the design once we step away.

Jul 11

Seth Godin: The game theory of discovery and the birth of the free-gap

Digital makes free so much easier because it cuts out the distribution cost. But it also create an expectation that you shouldn’t have to pay for stuff, even stuff you value, like journalism.

In this article, Seth argues that digital is increasing the gap between free and paid, specific contrasting the old method where, say, free distribution of a song on the radio lead to sales.

“I’m certainly not arguing that content should be free, it’s clear that the argument on the either side isn’t absolute. My argument is that the line for using free as a discovery tool is shifting, and the best (and perhaps only) way to monetize in the future is for the idea to be encased in something that could never realistically be free. Products and services with a marginal cost of more than zero, for example.”

It’s a very good article and useful in our thinking about publishing business models.

http://sethgodin.typepad.com/seths_blog/2011/06/discovery-free-145.html

Writing Naked - Seth’s Tips for Writing Honestly and Directly

Some simple things to focus on to write more effectively, based on Orwell:

Orwell:
1. Never use a metaphor, simile, or other figure of speech which you are used to seeing in print. 
2. Never use a long word where a short one will do. 
3. If it is possible to cut a word out, always cut it out.
4. Never use the passive where you can use the active. 
5. Never use a foreign phrase, a scientific word or a jargon word if you can think of an everyday English equivalent. 
6. Break any of these rules sooner than say anything outright barbarous.

Godin:
1. You don’t need cliches.
2. Avoid long words.
3. If it is possible to cut a word out, cut it out.
4. Write in the now.
5. When in doubt, say it clearly.
6. Better to be interesting than to follow these rules.

http://sethgodin.typepad.com/seths_blog/2011/06/writing-naked-nakeder-than-orwell.html

Real Infographics: Ben Fry’s TriTRACK Simplifies Triathlon Training

We’re in the days where the bar has been set very low on what an “infographic” is. Looking at the daily offerings, just stick some data in a table with a pretty font, make some of the numbers big, and bingo you have an “infographic”.

But really, our standard needs to be higher. For me, something’s an infographic when visual design is employed to make information easier to digest. The design push us to see the information in an intended way. It’s the direct hit of data into our understand vein. I can get meaning at a glance. The format of the information is part of the message – it tells us something.

Here’s a good example for tracking triathlon training progress:
http://www.fastcodesign.com/1664045/infographic-of-the-day-ben-frys-tritrack-simplifies-triathlon-training

Enforcing Advertiser Relevance

We’ve known for a while one of the keys to advertising effectiveness and acceptance is relevance. Users actually don’t mind ads as long as they help them with the task they are doing.

But how do you enforce relevance? Aren’t you at the mercy of what advertisers place (and what ad placement agencies sell)?

Not necessarily! Google recognised that serving up ads with low relevance actually undermines the value of their core offering, so they’re now charging advertisers more for less relevant ads. How cool is that. Nothing like using money to enforce behaviour.

The Cost of Every Option

Every time we add a feature or an option to our designs there is a cost. The cognitive (plain-talk: thinking) load for the user goes up. Sometimes the benefits of that feature or option make it worth it. Often they don’t. And yes, as smart designers we know some of the best ways of representing those features so they have a minimal mental footprint, but it is still a trade-off we need to consciously make.

And unfortunately (or just realistically), we are often the only ones carrying the Let’s Keep It Simple can. Product people can just be myopically focussed on their particular feature and want it get it into the product at whatever cost to the overall user experience. But that’s partly their job and their perspective. What we bring to the table is that overall perspective for how best to arrange (or remove) the pieces to make the whole experience sing.

But it’s not just “evil” Product trying to load up our pages with all manner of things. We have to fight that inclination ourselves. One of the cold realities of design is that it is easier to add than subtract. It has to be our mantra to be always saying “how can we simplify, how can we simplify, how can we simplify…?” It takes huge discipline and a whole lot of thought.

And guess what? We don’t have to give users every option under the sun – something for every possible situation. Sometimes (and often) that just costs too much – too much time to develop, too much time to user test, too much time to specify, but definitely too much time to comprehend.

And interestingly, we are a lot better at seeing that in the real world than online. There is a point where there are more Chiodo shirts than can fit in my cupboard, no matter how much denial I want to wrap around that reality. The real world has a way of enforcing “what? are you crazy?” constraints. In the virtual world it is all too easy to just keep extending the page, adding another tab, designing another dialog, adding another level to the page structure.

37signals, defenders of simple, not surprisingly have some good things to say about this topic in their recent “Outsourcing Choice” post.

User Experience Process for Excel 2007 Charts

Here’s a great post about the process a Microsoft user experience designer went through to come up with the Excel chart styling interface for Office 2007.

It tracks through these logical and sensible steps:

Not every design would need to go through each of these steps, but the overall process is important. And it’s also efficient. I think we really need to move from a business cultural where every early idea needs a hi-fidelity mock-up and that’s the only way business stakeholders can understand the design. It’s too costly. We spend more time polishing one earlier idea when we could be quickly exploring lots and lots, and then refining to one or two polished ones.